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Szymmy_Saurus.cia
Posted 2013年07月11日 - 1:11 JST #16032

GRAWR :3

Admin
2359 Posts
Microproject for you to enjoy, alterred physics to about 300cc or even more.
50cc - around 200cc
100cc - around 250cc
150cc - around 300cc
This should apply to enemy karts as well, not like the AR code only for ourselves. But there's a thing in NKM that limits the speed. So don't be afraid if they start really fast and then... slow down to usual speed.
The second thing in this mod is increased Powerslide duration. The default maximum speed on 150cc is around 120km/h with Powerslide, Powerslide while on 300cc should give you around 300-400km/h (based on the times of laps), and this is pretty much what F-Zero Kart DS is.
Mostly fun on Rainbow Roads! :D
http://www.dshack.org/forum/index.php?/files/file/204-f-zero-ds-physics/
You have to replace the file kartphysicalparamA.bin with kartphysicalparam.bin in KartModelMainA.carc and kartphysicalparamMain.bin with the same file in KartModelMain.carc.
Have fun!
http://www.youtube.com/watch?v=A77DI8jiqBk

NitroKoopa
Posted 2013年07月11日 - 1:24 JST #16034



Members
46 Posts

It's Perfect!!! Now i jst need the blue falcon as a kart :/ :D


Szymmy_Saurus.cia
Posted 2013年07月11日 - 2:40 JST #16035

GRAWR :3

Admin
2359 Posts
Aaaand a vid from dat physics.
http://www.youtube.com/watch?v=A77DI8jiqBk

BlackYoshi485
Posted 2013年08月24日 - 8:06 JST #16391

No, YOU think 485 times, before you say something.

Banned
254 Posts

I will try to add Blue Falcon kart to MKDS.


Szymmy_Saurus.cia
Posted 2013年08月30日 - 0:46 JST #16455

GRAWR :3

Admin
2359 Posts
Yoshi, it's because Nintendo is really lazy. :P Instead of making percentage, they did amount of speed different. If you want, I can always try to limit acceleration or what...

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