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Gericom
Posted 2014年12月19日 - 4:56 JST #19089

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Yes, it works in mkdscm, how do you think I've been making the nkm and stuff?


In that case, could you send it me. I will try to fix it.

N64 Arctus
Posted 2014年12月19日 - 5:01 JST #19090



Members
635 Posts

In that case, could you send it me. I will try to fix it.

Do you want me to send all of them that I made?

I think the coursename_tex.carc files work but let me check really quick.

 

They don't, I'll send them as well...


Gericom
Posted 2014年12月19日 - 5:02 JST #19091

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Do you want me to send all of them that I made?


No. PM me just one. That should be enough.

N64 Arctus
Posted 2014年12月19日 - 5:08 JST #19092



Members
635 Posts

No. PM me just one. That should be enough.

I have sent Luigi Circuit.


Gericom
Posted 2014年12月20日 - 2:17 JST #19115

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

I have sent Luigi Circuit.

I fixed the problem. Although, it was a problem with the narc file rather than with EFE. EFE used the size value in the file image block for determination the size, but some programs seem to write this value incorrect. Now I use filelength - filepos instead.

Also: Uploaded the new weekly build.

Gericom
Posted 2014年12月29日 - 20:37 JST #19299

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
I just uploaded the new weekly build! (a bit late, but well)

- Yaz0 compression support!
- Compressing and Decompressing files from the Tools menu

Haruhi Ermiiworth
Posted 2014年12月29日 - 22:40 JST #19302

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

It means we can replace BCMDLs without problems?


Gericom
Posted 2014年12月29日 - 23:04 JST #19303

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

It means we can replace BCMDLs without problems?

It just means that you can save the szs files directly now.

mrrikihino
Posted 2014年12月31日 - 2:31 JST #19310



Members
1 Posts

can you make support for bcfnt a character map? i just want to know some glyph that the file have... or is it already in the latest build?  :mellow:


Gericom
Posted 2014年12月31日 - 2:37 JST #19311

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

can you make support for bcfnt a character map? i just want to know some glyph that the file have... or is it already in the latest build?  :mellow:


You can already view bcfnt fonts (you can type a message and it will be shown in the bcfnt font). I have not implemented a full glyph map viewer yet.

Gericom
Posted 2014年12月31日 - 5:13 JST #19313

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
For the ones who did not hear it yet: The next version supports BTI and TPL texture images used on the wii and gcn.

Yoshimaster
Posted 2015年01月01日 - 6:59 JST #19316



Members
68 Posts

Can someone show me a picture of what my EFE folder should look like and tell me what else I might need in order for it to run? I'm probably setting it up wrong.


MKGirlism
Posted 2015年01月01日 - 8:16 JST #19318

I'm cutely evil, aren't I?

Führer
8388607 Posts
Once again:

Don't forget to unblock the zip from external sources before unpacking!!!!!!


Gericom
Posted 2015年01月03日 - 4:05 JST #19339

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
I uploaded the weekly build today.

- BTI Support
- TPL Support
- Started on MK64 Support

N64 Arctus
Posted 2015年01月03日 - 4:37 JST #19340



Members
635 Posts

- Started on MK64 Support

MK64 SUPPORT?!?!? O_O


Gericom
Posted 2015年01月03日 - 5:30 JST #19341

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

MK64 SUPPORT?!?!? O_O


Yes. Soon you will be able to view the tracks and export to obj! The obj will need some cleaning up though, because there are low poly faces overlapping the high poly faces.

N64 Arctus
Posted 2015年01月03日 - 5:46 JST #19342



Members
635 Posts

Yes. Soon you will be able to view the tracks and export to obj! The obj will need some cleaning up though, because there are low poly faces overlapping the high poly faces.

Well, that will certainly make it easier to port the models. :D


Gericom
Posted 2015年01月03日 - 5:53 JST #19343

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Well, that will certainly make it easier to port the models. :D


Sure! That's why I decided to implement it.

SGC
Posted 2015年01月03日 - 6:27 JST #19344



Members
185 Posts

Well this will be very helpful for ripping the remaining tracks! Thanks Gericom! By the way will we be able to make MK64 CTs, or maybe MKSC CTs?


Gericom
Posted 2015年01月03日 - 6:31 JST #19345

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Well this will be very helpful for ripping the remaining tracks! Thanks Gericom! By the way will we be able to make MK64 CTs, or maybe MKSC CTs?


MK64 CTs might be something to look at. MKSC would probably be much more work.

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