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Haruhi Ermiiworth
Posted 2015年01月24日 - 7:28 JST #19687

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

Pls Geri... KMP Support :3 XD Also, could you research about MK7 Texture animations? (Such as water animation and boost pads) I want that my CTs have animations like Nintendo ones. Just like it was possible on MKWii.


Gericom
Posted 2015年01月24日 - 17:36 JST #19689

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Pls Geri... KMP Support :3 XD Also, could you research about MK7 Texture animations? (Such as water animation and boost pads) I want that my CTs have animations like Nintendo ones. Just like it was possible on MKWii.

Yes, Yes. Of course.

I started researching these animations already.

Méga-Mew
Posted 2015年01月24日 - 18:55 JST #19690



Members
29 Posts

We can save the icon.bin in the next update ?


Gericom
Posted 2015年01月24日 - 19:47 JST #19692

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

We can save the icon.bin in the next update ?

I forgot about that. After I read your post, I have implemented it immediately. So it will be in the next version.

Méga-Mew
Posted 2015年01月24日 - 21:10 JST #19694



Members
29 Posts

Thank you :D


CasualNick
Posted 2015年01月28日 - 0:16 JST #19738



Members
16 Posts

It doesn't mean it's impossible... it will just be a bit harder  ^_^


E-scope12
Posted 2015年01月28日 - 21:57 JST #19745



Members
4 Posts
Gericom Can you add support for Super Smash Bros. for Wii U files in the program?

Méga-Mew
Posted 2015年01月29日 - 0:31 JST #19747



Members
29 Posts

Have you got the SSBU decrypted file ?


Haruhi Ermiiworth
Posted 2015年01月29日 - 1:07 JST #19748

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

Gericom Can you add support for Super Smash Bros. for Wii U files in the program?

Eeeeh please, not now! Don't you see that our priority is KMP Editing for MK7?


SGC
Posted 2015年01月29日 - 5:51 JST #19762



Members
185 Posts

For now we need Mario Kart based things! We also need a functioning nkm editor that won't crash every 5 seconds!

Mario Kart first smash bros later!


N64 Arctus
Posted 2015年01月29日 - 5:56 JST #19763



Members
635 Posts

Yeah, it seems like EFE is becoming MK7CM, since almost every update for a while has had something to do with MK7...

 

At least, that's what I'm thinking...


BlackYoshi485
Posted 2015年01月29日 - 6:51 JST #19764

No, YOU think 485 times, before you say something.

Banned
254 Posts

Gericom Can you add support for Super Smash Bros. for Wii U files in the program?

There's a maxscript for ripping models from SSBWIIU made by Random Talking Bush https://twitter.com/RandomTBush/status/559510356632928258


MKGirlism
Posted 2015年01月29日 - 7:18 JST #19769

I'm cutely evil, aren't I?

Führer
8388607 Posts

Yeah, it seems like EFE is becoming MK7CM, since almost every update for a while has had something to do with MK7...
 
At least, that's what I'm thinking...

Geri adds MKDS Features; MK7 Hackers complain.
Geri adds MK7 Features; MKDS Hackers complain.

It's actually unhuman, to implement at least 1 Feature, for every single Game, every Week.

N64 Arctus
Posted 2015年01月29日 - 20:30 JST #19779



Members
635 Posts

Maybe make it where the nkm viewer/editor, has the EPOI connected to each other, the IPOI connected to each other, and so on. I think that it would make it a lot easier to modify enemy routes on battle stages, as well.


Hiccup
Posted 2015年01月29日 - 22:31 JST #19781



Members
37 Posts

Gericom already has things to work on, there is no point in giving him more until he is done what he is currently doing. And as Yami says, he is only human.


N64 Arctus
Posted 2015年01月29日 - 23:23 JST #19782



Members
635 Posts

Gericom already has things to work on, there is no point in giving him more until he is done what he is currently doing. And as Yami says, he is only human.


I wasn't trying to tell him what to do, I was just giving him a suggestion of something he could do, if you check the shoutbox, he even said to give suggestions for efe in this thread.

Jesse
Posted 2015年01月30日 - 3:20 JST #19785



Members
41 Posts

I don't think anyone should force gericom to make EFE the priority of MK7. That would fail the program and what it was intended for. And if you don´t like the developments, you better start learning c# and write your own plugins. because again, its a Every File Explorer. Not Mario kart 7 editor or something.


Gericom
Posted 2015年01月30日 - 4:03 JST #19786

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

I don't think anyone should force gericom to make EFE the priority of MK7. That would fail the program and what it was intended for. And if you don´t like the developments, you better start learning c# and write your own plugins. because again, its a Every File Explorer. Not Mario kart 7 editor or something.

People. Please. It is all coming, but I am no wizard, I have no infinite time or something and I have a life aswell. So just post your suggestions, but I can not guarantee that it will be implemented immediately. Currently I am working on a new map viewer for both nkm and kmp. But I am testing it first with nkm. As soon as it works good, I will implement it for kmp aswell and add saving support.

Also, I was thinking of the following:
- Showing which point is selected in the map (another color? something else?)
- Selecting multiple points at the same time (either of the same section from within the listview or multiple sections using the map and a selection rectangle), and removing or moving them at the same time.

More suggestions?

N64 Arctus
Posted 2015年01月30日 - 4:19 JST #19787



Members
635 Posts
Well like I suggested earlier today, maybe the points for EPOI could be connected, and same with the IPOI, so that you can tell which routes go where, and how they are connected.

Gericom
Posted 2015年01月30日 - 4:22 JST #19788

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Well like I suggested earlier today, maybe the points for EPOI could be connected, and same with the IPOI, so that you can tell which routes go where, and how they are connected.


I put that already on my virtual TODO list. (in my head)

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