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Gericom
Posted 2015年03月10日 - 1:08 JST #20311

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
I fixed the bug in the nkm editor. You can download the update.

pabloh&g
Posted 2015年03月10日 - 1:32 JST #20312

On 26/09/2014, at 9:25 pm, Yamilla Hoshi wrote:> ????

Members
167 Posts

Yay :D What is the next?


Solara-Chan
Posted 2015年03月10日 - 6:37 JST #20316

Brigade Leader In-Training

Moderator
124 Posts

I fixed the bug in the nkm editor. You can download the update.

Thak You SOOOOO much! Now I can actually make Enemy/Item Routes. And because of this fix, Generic Raceway RC2 can be finished!


Dark Light
Posted 2015年03月10日 - 8:25 JST #20317



Members
297 Posts

I fixed the bug in the nkm editor. You can download the update.

What was the bug?


Gericom
Posted 2015年03月10日 - 15:34 JST #20323

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

What was the bug?


The NKM editor showed an error on load.

UltimateARhacker
Posted 2015年03月10日 - 15:54 JST #20324



Moderator
220 Posts

there been a fix?  good :P  downloading!


Méga-Mew
Posted 2015年03月11日 - 2:57 JST #20325



Members
29 Posts

It's possible to add import in the next update ? :)

 

1426010168-fe.png


UltimateARhacker
Posted 2015年03月11日 - 16:28 JST #20326



Moderator
220 Posts

And a kcl editor?  Also having the model ids names next to the id made life alot easiser.

 

Also can you fix the bug where if you edit an individual file with in the rom and click save that it will save the rom.

 

oh and sdat seqq sound support along with an editor for easy porting?


Dark Light
Posted 2015年03月11日 - 16:31 JST #20327



Members
297 Posts

And a kcl editor?  Also having the model ids names next to the id made life alot easiser.

 

Also can you fix the bug where if you edit an individual file with in the rom and click save that it will save the rom.

 

oh and sdat sound support along with an editor for easy porting?

And/Or maybe something like patch/repair KCL, that way we don't have to retype all the individual values every time we need to add something to the collision.


SGC
Posted 2015年03月11日 - 16:32 JST #20328



Members
185 Posts

And a kcl editor?  Also having the model ids names next to the id made life alot easiser.

 

Also can you fix the bug where if you edit an individual file with in the rom and click save that it will save the rom.

 

oh and sdat seqq sound support along with an editor for easy porting?

The save bug is a MKDSCM only bug. I use EFE to swap courses.


UltimateARhacker
Posted 2015年03月11日 - 16:34 JST #20329



Moderator
220 Posts

The save bug is a MKDSCM only bug. I use EFE to save courses.

well when ive made edits to a course it appears to save till i reopen the rom and found it hadnt saved.


Dark Light
Posted 2015年03月11日 - 16:36 JST #20330



Members
297 Posts

well when ive made edits to a course it appears to save till i reopen the rom and found it hadnt saved.

Same, I half to hit save 15 gazillion times in order for it to save. I think it'd be a good idea to have an indicator to let the user know that their stuff has been saved.


Gericom
Posted 2015年03月11日 - 16:57 JST #20331

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

well when ive made edits to a course it appears to save till i reopen the rom and found it hadnt saved.


You need to save both the file and the open rom itself.

And/Or maybe something like patch/repair KCL, that way we don't have to retype all the individual values every time we need to add something to the collision.


You can use EFE script for that.

Gericom
Posted 2015年03月11日 - 16:59 JST #20332

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
As stated here: http://www.dshack.org/forum/index.php?/topic/2308-every-file-explorer/page-13#entry19683

Dark Light
Posted 2015年03月12日 - 2:54 JST #20333



Members
297 Posts

You can use EFE script for that.

 

I'm sorry, I don't understand much about scripting, but isn't that already in the program


Gericom
Posted 2015年03月12日 - 3:11 JST #20334

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

I'm sorry, I don't understand much about scripting, but isn't that already in the program

The idea is, that you can generate a kcl file with the right collision types by just running that script. It means that you don't have to type the collision ids every time.

MKGirlism
Posted 2015年03月12日 - 20:49 JST #20339

I'm cutely evil, aren't I?

Führer
8388607 Posts
There's one Bug, although I'm not sure, if it's EFE-related, or Game Related:
pre_1426160834__20150312_1235_lo_00000.p

I tried to position it in Photoshop, on multiple places, but the Result is always the same.

Gericom
Posted 2015年03月12日 - 20:53 JST #20340

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

There's one Bug, although I'm not sure, if it's EFE-related, or Game Related:pre_1426160834__20150312_1235_lo_00000.pI tried to position it in Photoshop, on multiple places, but the Result is always the same.


I don't know. Maybe it crops the transparent area. You might try to put one pixel of white in one of the corners. For proper positioning you should edit UIMapPos.bin.

MKGirlism
Posted 2015年03月12日 - 20:55 JST #20341

I'm cutely evil, aren't I?

Führer
8388607 Posts

Nope, I tried to give it a grey dot on any side, and it still gives me the same position.

After I Posted, I realised, I had to edit the UIMapPos.bin File, but I count 8 coordinates, and one random Value, I don't get it.


Gericom
Posted 2015年03月12日 - 21:02 JST #20342

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Nope, I tried to give it a grey dot on any side, and it still gives me the same position.
After I Posted, I realised, I had to edit the UIMapPos.bin File, but I count 8 coordinates, and one random Value, I don't get it.

Pretty strange. I don't think it is related to EFE. Hmm. I guess there should be minX, minY, maxX and maxX values. Maybe there are image coordinates aswell.

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