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Team Fail
Posted 2014年10月31日 - 5:17 JST #17946



Members
49 Posts

I have already started on NW4C SND. (bcstm) I have some sdk that contains almost every bit of information I need.

So the only error is the square wave? Also, I knew that is wasn't correct, but I couldn't find out what the correct frequency should be.

Well, it's the squares and the noise. If anything, I'd grab a 2SF or NSCF dump and play a song back that makes use of squares to compare. If anything, Pokémon HeartGold and SoulSilver have an entire square soundtrack.

 

If anything, the 3DS sequence formats don't use direct sound from what I've read, so that's nice.


BlackYoshi485
Posted 2014年10月31日 - 6:48 JST #17949

No, YOU think 485 times, before you say something.

Banned
254 Posts

You'll make an BOL to KMP (MK7) converter?


Tomix
Posted 2014年10月31日 - 7:35 JST #17953

MKDS Kart Connoisseur

Moderator
4229 Posts

What would be the purpose? You'd still have to resize the course for MK7, and then you use that model for the KCL....


Haruhi Ermiiworth
Posted 2014年10月31日 - 17:55 JST #17957

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

- What do you mean? What's wrong with the current way of viewing?
- I will see what I can do.
- Idem
- I will make that
- See 2

1. Geri, it's a pain editing Route Sections... I mean, you have to change 29813209 values to get 1 section to work... come on...

2,3,4,5. Ok :D


TSMKFail
Posted 2014年11月01日 - 20:13 JST #17966



Members
289 Posts

1. Geri, it's a pain editing Route Sections... I mean, you have to change 29813209 values to get 1 section to work... come on...

2,3,4,5. Ok :D

I think its fine.


Solara-Chan
Posted 2014年11月03日 - 23:34 JST #18060

Brigade Leader In-Training

Moderator
124 Posts

Will this support KLC editing without importing the model?


Wario2_CBP6
Posted 2014年11月04日 - 0:02 JST #18062



Members
221 Posts
MKDSCE 3.4 can edit kcl

N64 Arctus
Posted 2014年11月04日 - 0:12 JST #18063



Members
635 Posts

I really can't wait for the release of efe. :D


Gericom
Posted 2014年11月04日 - 0:33 JST #18064

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Will this support KLC editing without importing the model?

*KCL
You mean changing collision types? I can implement that if you want.

Ray
Posted 2014年11月04日 - 1:24 JST #18067



Members
538 Posts

Suggestion:
Fix the exporting of NSBMDs to .obj. Whenever I do that and import it into Maya it won't show up with any textures and if I import it into Sketchup, all the textures are completely screwed up.


Gericom
Posted 2014年11月04日 - 2:10 JST #18073

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Suggestion:
Fix the exporting of NSBMDs to .obj. Whenever I do that and import it into Maya it won't show up with any textures and if I import it into Sketchup, all the textures are completely screwed up.

Have you tried the latest mkdscm? It works very well for me.

Gericom
Posted 2014年11月04日 - 4:32 JST #18087

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
From now on, I will upload a new build and the source code every friday.

Luigi Bro
Posted 2014年11月04日 - 4:40 JST #18089

Duplicate of Ultimate Red Yoshi Lover.

Banned
23 Posts

From now on, I will upload a new build and the source code every friday.

AWESOME!


Tomix
Posted 2014年11月04日 - 4:58 JST #18092

MKDS Kart Connoisseur

Moderator
4229 Posts

Suggestion:
Fix the exporting of NSBMDs to .obj. Whenever I do that and import it into Maya it won't show up with any textures and if I import it into Sketchup, all the textures are completely screwed up.

The last version of MKDS CM fixed this, I've had no issues.


Solara-Chan
Posted 2014年11月04日 - 23:13 JST #18113

Brigade Leader In-Training

Moderator
124 Posts

*KCL
You mean changing collision types? I can implement that if you want.

Thanks. Remember that question I asked about the KCL on GBATemp? That's why I want a proper KCL editor, to edit the KCL on texture hacks to match the texture.

 

Ex.  Desert Texture hack - change grass collision to sand collision.


Gericom
Posted 2014年11月04日 - 23:23 JST #18116

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Thanks. Remember that question I asked about the KCL on GBATemp? That's why I want a proper KCL editor, to edit the KCL on texture hacks to match the texture.
 
Ex.  Desert Texture hack - change grass collision to sand collision.

So I should make a button like 'replace collision type'. And let you replace all instances of one by another.

ChilliusB
Posted 2014年11月05日 - 3:01 JST #18133

Spammer, and Insulter.

Banned
233 Posts

EFE sounds great!


Gericom
Posted 2014年11月05日 - 3:42 JST #18140

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
Updated first post!

Hiccup
Posted 2014年11月05日 - 3:55 JST #18142



Members
37 Posts

Awesome! Look forward to trying it out (if it works :P).


Haruhi Ermiiworth
Posted 2014年11月05日 - 4:14 JST #18144

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

Geri, can you please add a "Project" feature? I mean like, you select the project folder like MKDS filesystem and edit it from EFE :P


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