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Gericom
Posted 2014年11月05日 - 4:16 JST #18145

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Geri, can you please add a "Project" feature? I mean like, you select the project folder like MKDS filesystem and edit it from EFE :P


Sounds very interesting. Like you can go to File->Open Project and you get a file browser dialog. It will recognize mkds, and has some additional features.

N64 Arctus
Posted 2014年11月05日 - 4:16 JST #18146



Members
635 Posts

That sounds like a good feature.


Gericom
Posted 2014年11月05日 - 4:21 JST #18147

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
But I would like to know how you did like to see it. Like what kind of mkds features and how should the dialog look?

Also, this would enable hacking games using multiple files for a level.

Haruhi Ermiiworth
Posted 2014年11月05日 - 4:39 JST #18149

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

Well, it can recognize the filesystem and show Tracks, Scenes etc in a window


Gericom
Posted 2014年11月05日 - 4:42 JST #18150

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Well, it can recognize the filesystem and show Tracks, Scenes etc in a window

Ah. Tabpages. A little bit like nsmbe.
Should it open both carces when clicking on a course, or just the non tex one with a right click menu for tex one.

Szymmy_Saurus.cia
Posted 2014年11月05日 - 6:04 JST #18155

GRAWR :3

Admin
2359 Posts

I'd be seriously grateful if your model viewer supported texture editing, bone exporting and animation viewer, both texture and model.
It might also be the reason why Custom Characters fail, the game is looking for something, but it can't find it, my bet is that it might be an animation.


N64 Arctus
Posted 2014年11月05日 - 6:11 JST #18156



Members
635 Posts

*adds static animation, computer locks up*

 

But in all seriousness, I would really like to be able to put the model for Koopa Troopa into N64 Circuit, without there being any sort of sdat corruption, so maybe there can be an error checker for invalid models or anything like that.


Szymmy_Saurus.cia
Posted 2014年11月05日 - 6:14 JST #18157

GRAWR :3

Admin
2359 Posts

It's not about adding static animation, it's more like not declaring that such an animation exists in the scope.


N64 Arctus
Posted 2014年11月05日 - 7:00 JST #18159



Members
635 Posts

Meh... Whatever... still would like to see a feature that tells if the model is invalid or not.


Hiccup
Posted 2014年11月05日 - 8:52 JST #18164



Members
37 Posts

Some requests

  • Could you make it so that every time you open a new model it doesn't reset the size and position of the window to default?
  • Also can you make it so you can chose to open a new model in a new window or in the current window? 
  • Can you make the lighting more neutral (not dark)
  • Make the background of the model viewer white?

Gericom
Posted 2014年11月05日 - 15:29 JST #18168

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Some requests

  • Could you make it so that every time you open a new model it doesn't reset the size and position of the window to default?
  • Also can you make it so you can chose to open a new model in a new window or in the current window? 
  • Can you make the lighting more neutral (not dark)
  • Make the background of the model viewer white?
1 and 2: That's a bit difficult in the way efe works.
3: I will see what I can do.
4: Why?

Gericom
Posted 2014年11月06日 - 4:14 JST #18187

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
I just came up with some neat features for the projects thing:
When you open a project/rom folder, all current opened files are closed, and efe goes into project mode. This means, that a new menu item appears (Project) which allows you to build the project. (create a nds file in the case of mkds) And also build and run. (runs an emulator afterwards) You can use Fx keys for it aswell. (F5 and F7 probably)

Haruhi Ermiiworth
Posted 2014年11月06日 - 4:28 JST #18188

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

Neat! That sounds like Visual Studio xD


TSMKFail
Posted 2014年11月06日 - 4:29 JST #18189



Members
289 Posts

Could you add that it can open .n64 and .nds files.


Gericom
Posted 2014年11月06日 - 4:30 JST #18190

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Neat! That sounds like Visual Studio xD


Exactly!

Gericom
Posted 2014年11月06日 - 4:30 JST #18191

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Could you add that it can open .n64 and .nds files.

NDS: Yes
N64: No, because it got no file system.

TSMKFail
Posted 2014年11月06日 - 4:35 JST #18192



Members
289 Posts

NDS: Yes
N64: No, because it got no file system.

oh.


N64 Arctus
Posted 2014年11月06日 - 4:51 JST #18193



Members
635 Posts

The N64 files thing reminds me of that one person who said that they made a level editor for MK64, but never released it. but yeah, those features sound great, even though N64 files have no filesystem meaning no editing allowed... :(


Haruhi Ermiiworth
Posted 2014年11月06日 - 4:59 JST #18194

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

Ninty64 roms are hardcoded, afaik


Gericom
Posted 2014年11月06日 - 5:01 JST #18196

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Ninty64 roms are hardcoded, afaik


Yes. Just like gba roms, nes and snes roms.

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