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SGC
Posted 2014年10月08日 - 21:32 JST #17322



Members
185 Posts

Since we don't have a topic like this i decided to make one!

 

Here's a custom battle track i'm working on baby park battle mode edition for my hack "Mario Kart Dash!!"


MKGirlism
Posted 2014年10月08日 - 22:31 JST #17323

I'm cutely evil, aren't I?

Führer
8388607 Posts
What is a "coustom"?

Yawshi
Posted 2014年10月09日 - 0:10 JST #17324

heh

Admin
189 Posts

I know I posted this in the shoutbox a while back, but I might as well post it here too...

I'm working on GBA Battle Course 1, using the MK7 design:

2upfgih.png

I still have to set up the objects and correct the CPU routes though.


Solara-Chan
Posted 2014年10月09日 - 5:24 JST #17327

Brigade Leader In-Training

Moderator
124 Posts

I know I posted this in the shoutbox a while back, but I might as well post it here too...

I'm working on GBA Battle Course 1, using the MK7 design:

2upfgih.png

I still have to set up the objects and correct the CPU routes though.

Nice! The only thing I can see wrong is the corners are white (You have to look closely)

Also, why are you not using Blue Yoshi? :P


Yawshi
Posted 2014年10月09日 - 6:13 JST #17328

heh

Admin
189 Posts

Nice! The only thing I can see wrong is the corners are white (You have to look closely)

They were like that in the original:

 ehg510.png

So that's Nintendo's fault, not mine :P

 

Also, why are you not using Blue Yoshi? :P

I wanted to use a clean ROM for testing, so any other hacks wouldn't get in the way by causing it to freeze etc


BlackYoshi485
Posted 2014年10月09日 - 9:33 JST #17345

No, YOU think 485 times, before you say something.

Banned
254 Posts

oh no... I have the MK7 GBA Battle Course ready to be ported to MKDS with new textures, i didn't knew what you're working on it : P


ChilliusB
Posted 2014年10月10日 - 4:10 JST #17374

Spammer, and Insulter.

Banned
233 Posts

you could remix it.


Haruhi Ermiiworth
Posted 2014年10月10日 - 21:57 JST #17380

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

you could remix it.

Sorry?


N64 Arctus
Posted 2015年01月18日 - 4:02 JST #19635



Members
635 Posts

GBA Battle Course 4, which is still kind of not working, as far as random crashes and AI routes go.

https://www.youtube.com/watch?v=-TvxBTzymSI&feature=youtu.be


Dark Light
Posted 2015年04月05日 - 1:08 JST #20652



Members
297 Posts

Okai, so Mine is 99.99% complete:

The 00.01% of un-completeness goes to the time I'll do some animations(which will probably be never).

 

Features:

  • Custom Intro Camera(By Szymmy)
  • Complete NKM
  • Custom Skybox
  • Full Functioning Battle Course(No freeze guaranteed)
  • Both Balloon and Shine Runners should work!

Replaces Nintendo DS.

 

There is also one more feature that you'll see, but it's a surprise! :P

 

GBA Battle Course 2

https://www.youtube.com/watch?v=WVY60bF0AlQ&

 

Download:

http://www.dshack.org/forum/index.php?/files/file/360-gba-battle-course-2/


Gericom
Posted 2015年04月05日 - 2:47 JST #20654

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Okai, so Mine is 99.99% complete:
The 00.01% of un-completeness goes to the time I'll do some animations(which will probably be never).



There is also one more feature that you'll see, but it's a surprise! :P

GBA Battle Course 2
https://www.youtube.com/watch?v=WVY60bF0AlQ&

Download:
http://www.dshack.org/forum/index.php?/files/file/360-gba-battle-course-2/

Pretty cool! How did you make the minimap?

Dark Light
Posted 2015年04月05日 - 2:52 JST #20655



Members
297 Posts

Pretty cool! How did you make the minimap?

 

Szymbar's words:

 

First of all, check if the whole battle arena fits on bottom screen
[4:01:14 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Then shoot a pic from above, has to be 512x512, but you will make tons of adjustments.
[4:01:33 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Then rip the original map. Go to MKDS and mark the edge points where your map should start and end.
[4:01:40 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): I mean mark it in Paint or what.
[4:02:12 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Then adjust the 512x512 screenie to have the map starting and ending at the edge points.
[4:02:28 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Then use MKDSCM (i don't remember which version) to generate the NSCR (?).
[4:02:37 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Also make sure the map is 16-colors.

Gericom
Posted 2015年04月05日 - 2:56 JST #20656

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Szymbar's words:

First of all, check if the whole battle arena fits on bottom screen
[4:01:14 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Then shoot a pic from above, has to be 512x512, but you will make tons of adjustments.
[4:01:33 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Then rip the original map. Go to MKDS and mark the edge points where your map should start and end.
[4:01:40 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): I mean mark it in Paint or what.
[4:02:12 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Then adjust the 512x512 screenie to have the map starting and ending at the edge points.
[4:02:28 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Then use MKDSCM (i don't remember which version) to generate the NSCR (?).
[4:02:37 PM] Szymbar Podniósl Jedna Brew ( ?º ???º): Also make sure the map is 16-colors.

Nice. You can use up to 256 colors.

Dark Light
Posted 2015年04月05日 - 3:02 JST #20657



Members
297 Posts

I had to use a 6-7 colors because MKDSCM would always distort the map when in much detail. I hope that you also try and improve on it to where .NCGR file isn't 75kb big.

File comparision:
Nintendo DS minimap ~ 20kb(Great Quality)

GBA Battle Course 2 minimap ~ 55kb(Goodish Quality, I had to sacrifice lava to get it to stay under 100kb. With anything more being distorted in MKDSCM and in game)


Gericom
Posted 2015年04月05日 - 3:09 JST #20658

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

I had to use a 6-7 colors because MKDSCM would always distort the map when in much detail. I hope that you also try and improve on it to where .NCGR file isn't 75kb big.
File comparision:
Nintendo DS minimap ~ 20kb(Great Quality)
GBA Battle Course 2 minimap ~ 55kb(Goodish Quality, I had to sacrifice lava to get it to stay under 100kb. With anything more being distorted in MKDSCM and in game)

The thing is, that you should try to use the same 8x8 block patterns (and if possible align to 8x8 too, but not nesscarily). If you do, it will make it possible to tile the map much more and get beter quality aswell.

I did this with photoshop for gcn bowser castle for example. (I never fully completed it, but the part that was completed looked really good)

Dark Light
Posted 2015年04月05日 - 3:18 JST #20659



Members
297 Posts

The thing is, that you should try to use the same 8x8 block patterns (and if possible align to 8x8 too, but not nesscarily). If you do, it will make it possible to tile the map much more and get beter quality aswell.

I did this with photoshop for gcn bowser castle for example. (I never fully completed it, but the part that was completed looked really good)

Will try it on future courses. Thanks for letting me know :P


Dark Light
Posted 2015年04月26日 - 5:33 JST #20817



Members
297 Posts

Here's what I've been working on: 

https://www.youtube.com/watch?v=EoyPjcDbUeg

It'll be released soon... Like tomorrow!


N64 Arctus
Posted 2015年04月26日 - 9:34 JST #20821



Members
635 Posts

Here's what I've been working on: 

https://www.youtube.com/watch?v=EoyPjcDbUeg

It'll be released soon... Like tomorrow!

Is it okay if I texture hack it for N64 Circuit?


Dark Light
Posted 2015年04月26日 - 9:35 JST #20822



Members
297 Posts

Is it okay if I texture hack it for N64 Circuit?

Sure, but I'm releasing it when its completely done... Which might be a while.


N64 Arctus
Posted 2015年04月26日 - 10:08 JST #20823



Members
635 Posts

Sure, but I'm releasing it when its completely done... Which might be a while.

Okay, cool. I can't wait.


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