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Gericom
Posted 2014年12月01日 - 1:30 JST #18645

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
Currently it's static, but it looks very well!
It has 206 triangles which is even less then bowser in mkds.

I am not releasing this. It's just a proof of concept.

[attachment=528:Wiggler1.png]
[attachment=529:Wiggler2.png]

N64 Arctus
Posted 2014年12月01日 - 1:37 JST #18646



Members
635 Posts

So it might be possible to port other characters as well?


Wario2_CBP6
Posted 2014年12月01日 - 2:45 JST #18647



Members
221 Posts
But the new characters are only 3, Wiggler, Lakitu and Bee King. There isn't so much character to make.

Gericom
Posted 2014年12月01日 - 3:45 JST #18649

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

So it might be possible to port other characters as well?

Yes I think so.

But the new characters are only 3, Wiggler, Lakitu and Bee King. There isn't so much character to make.

There is also rosalina for example. And metal mario.

N64 Arctus
Posted 2014年12月01日 - 4:09 JST #18650



Members
635 Posts

And metal mario.

Isn't Metal Mario just a retexture of Mario though?


Haruhi Ermiiworth
Posted 2014年12月01日 - 4:34 JST #18652

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

Yeah Rosalina looks pretty in MKDS (Using LOD MK7 model) but there is a problem: she can't be T-Posed due to her geometry of the breast


MKGirlism
Posted 2014年12月01日 - 4:37 JST #18653

I'm cutely evil, aren't I?

Führer
8388607 Posts

Yeah Rosalina looks pretty in MKDS (Using LOD MK7 model) but there is a problem: she can't be T-Posed due to her geometry of the breast

You can still get the non-LOD Version, and BlackYoshify, erm...make it Low Poly.

Gericom
Posted 2014年12月01日 - 4:39 JST #18654

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Yeah Rosalina looks pretty in MKDS (Using LOD MK7 model) but there is a problem: she can't be T-Posed due to her geometry of the breast


I am going to look at direct porting. Including bones.

Solara-Chan
Posted 2014年12月01日 - 5:51 JST #18655

Brigade Leader In-Training

Moderator
124 Posts

Nice. At first I got my hopes up until I saw "No release", lol. Either way it's really cool.


N64 Arctus
Posted 2014年12月01日 - 6:25 JST #18656



Members
635 Posts

Nice. At first I got my hopes up until I saw "No release", lol. Either way it's really cool.

You could try porting it yourself if you want.


Gericom
Posted 2014年12月01日 - 16:34 JST #18657

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Nice. At first I got my hopes up until I saw "No release", lol. Either way it's really cool.


It is no release, because I want to port it with animations later on.

Haruhi Ermiiworth
Posted 2014年12月02日 - 3:10 JST #18660

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

I am going to look at direct porting. Including bones.

But actual models are too highpoly.


Gericom
Posted 2014年12月02日 - 3:17 JST #18661

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

But actual models are too highpoly.

Don't the low poly models have animations?

Haruhi Ermiiworth
Posted 2014年12月02日 - 3:52 JST #18665

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

No, they don't. They're just static and not t-posed


Red Yoshi
Posted 2014年12月22日 - 22:39 JST #19175



Members
39 Posts

MK7 characters can be ported O_0


Gericom
Posted 2014年12月22日 - 23:39 JST #19179

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
I finally figured out how to create correct skeletons + animations in maya, so soon we will be able to animate those low poly static models. There is only one thing left to figure out: how to include multiple animations in a nsbca.

Edit: I just figured that out too! You can specify multiple animations to g3dcvtr and create one nsbca!

Haruhi Ermiiworth
Posted 2014年12月23日 - 1:58 JST #19185

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

MKDS doesn't need only 1 nsbca. it needs 4 :P

 

PS: Look at Rosalina lod model. Her geometry makes T-posing impossible a.k.a. worse animations!


Gericom
Posted 2014年12月23日 - 18:16 JST #19197

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

MKDS doesn't need only 1 nsbca. it needs 4 :P
 
PS: Look at Rosalina lod model. Her geometry makes T-posing impossible a.k.a. worse animations!

The characters not, but the mission bosses do.

I think it shouldn't be too hard.

Haruhi Ermiiworth
Posted 2014年12月23日 - 21:52 JST #19206

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

The characters not, but the mission bosses do.

I think it shouldn't be too hard.

Ah, I see, sorry :P


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