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N64 Arctus
Posted 2015年01月01日 - 7:21 JST #19317



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635 Posts

Every time that I try to add the MK64 staff roll music into MKDS, the staff roll will play, but not any music. I have been wondering about this for quite some time, and would like to know what I am doing wrong...


ChilliusB
Posted 2015年01月01日 - 12:08 JST #19319

Spammer, and Insulter.

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233 Posts

I'm worried that it's got to be the same length.


N64 Arctus
Posted 2015年01月01日 - 13:01 JST #19321



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635 Posts

I hope to god that that is not the case.


ChilliusB
Posted 2015年01月02日 - 2:02 JST #19326

Spammer, and Insulter.

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233 Posts

It is, I changed the length by -5 seconds and it was not playing anything.


N64 Arctus
Posted 2015年01月02日 - 2:13 JST #19327



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635 Posts

Well, f***, guess I'll have to use some different music... :(


N64 Arctus
Posted 2015年01月02日 - 15:13 JST #19333



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635 Posts

It is, I changed the length by -5 seconds and it was not playing anything.

I checked the staff roll(true) music for MK0 to see if it was the same length as the original(By exporting the midi using vgmtrans), and it wasn't the same length, and I've heard it play sound in the game before. So it can't be the length.


ChilliusB
Posted 2015年01月09日 - 5:52 JST #19465

Spammer, and Insulter.

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233 Posts

is it longer or shorter?


N64 Arctus
Posted 2015年01月09日 - 6:07 JST #19466



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635 Posts

is it longer or shorter?

The MK0 one is shorter than the regular one, and so is the one for N64 Circuit...


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