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UltimateARhacker
Posted 2015年01月05日 - 18:14 JST #19377



Moderator
220 Posts

i need them for a project im doing.  Any one have just those files?


SGC
Posted 2015年01月05日 - 18:54 JST #19378



Members
185 Posts

I have been looking at the nkm, I swapped out the final nkm with the beta nkm but the water still didn't work witch means it's disabled in the arm9 specifically on the nokonokno_course slot. The KCL should be easy to make or you can get it out of MKCWTRi.


UltimateARhacker
Posted 2015年01月05日 - 19:58 JST #19379



Moderator
220 Posts

I have been looking at the nkm, I swapped out the final nkm with the beta nkm but the water still didn't work witch means it's disabled in the arm9 specifically on the nokonokno_course slot. The KCL should be easy to make or you can get it out of MKCWTRi.

ah  thank you.  and btw the  water on nokonoko is there  its just set too low under the track.  it can be altered to be visable either by moving the course model down  or with a code i made to ajust the water level.  the code i made effects bth nokonoko and cheep cheep beach though


MKGirlism
Posted 2015年01月05日 - 20:09 JST #19380

I'm cutely evil, aren't I?

Führer
8388607 Posts
Which Pipe do you mean?
I can't remember any Pipes, in Split-Up Beach...

N64 Arctus
Posted 2015年01月05日 - 20:17 JST #19381



Members
635 Posts

Which Pipe do you mean?
I can't remember any Pipes, in Split-Up Beach...

I think that he means Pipe Place.


Gericom
Posted 2015年01月06日 - 0:38 JST #19387

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

I think that he means Pipe Place.

Yes. I think he wants the version with my course intro and bottom screen map.

UltimateARhacker
Posted 2015年01月06日 - 16:56 JST #19427



Moderator
220 Posts

Yes. I think he wants the version with my course intro and bottom screen map.

well all i need is the fixed files for dokan and nokonoko. i dont need an intro or special textures backgrounds etc as i want to keep its originality  all though a map would be nice.   btw what do you all use to edit and swap mkds files.  all the ones ive used exept nsmb editor dont quite work out with out corupting the game in some way.


MKGirlism
Posted 2015年01月06日 - 18:28 JST #19428

I'm cutely evil, aren't I?

Führer
8388607 Posts
Did you try MKDSCM, or EFE, yet?

Gericom
Posted 2015年01月06日 - 22:48 JST #19429

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Did you try MKDSCM, or EFE, yet?

The best you can use is EFE from now on. It supports both carc and nds files. MKDSCM did not support saving nds files.

UltimateARhacker
Posted 2015年01月07日 - 7:35 JST #19443



Moderator
220 Posts

The best you can use is EFE from now on. It supports both carc and nds files. MKDSCM did not support saving nds files.

Thank you.  btw where do i download EFE?


MKGirlism
Posted 2015年01月07日 - 7:56 JST #19445

I'm cutely evil, aren't I?

Führer
8388607 Posts
Here.

UltimateARhacker
Posted 2015年01月07日 - 9:51 JST #19446



Moderator
220 Posts

Here.

Thank you.  btw how to open non archived carc files?  (the appear as default, i cant do anything with them)


MKGirlism
Posted 2015年01月07日 - 15:16 JST #19448

I'm cutely evil, aren't I?

Führer
8388607 Posts
What do you mean? CARC = Archive.

Gericom
Posted 2015年01月07日 - 15:25 JST #19451

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

Thank you.  btw how to open non archived carc files?  (the appear as default, i cant do anything with them)


You can open both compressed and non compressed narc archives.

UltimateARhacker
Posted 2015年01月10日 - 13:19 JST #19472



Moderator
220 Posts

You can open both compressed and non compressed narc archives.

 

Maybe i should be more clear.  i can't open these CARC files under the default tab.  if i click them nothing happens...  ive tried other programs and it just gives me an error.  so i assume you guys used a specific program  to save these carc files.

Untitled_zps1be51337.jpg

 

Also what causes donkey and luigi course not to load in the final version of mkds?  i know its an object.  but id like to know which one.  i might be able to make a code to disable that object so it will load on an actual cart using an AR.


MKGirlism
Posted 2015年01月10日 - 17:04 JST #19473

I'm cutely evil, aren't I?

Führer
8388607 Posts
If I can recall that correctly, the Final MKDS is a kind of fucked up, in this case.
Donkey_Course = Luigi Cookie Pinball, and Luigi_Course = Waluigi Pinball Beta.
(Or Luigi Cookie Pinball has the right File, and Donkey_Course = Waluigi Pinball Beta, but it's one of these Combos.)

Long time ago, somebody got those working, by removing the Pins (WPB), and replacing Bumpers (LCP) from the Bumpers in Waluigi Pinball.

UltimateARhacker
Posted 2015年01月10日 - 18:18 JST #19475



Moderator
220 Posts

If I can recall that correctly, the Final MKDS is a kind of fucked up, in this case.
Donkey_Course = Luigi Cookie Pinball, and Luigi_Course = Waluigi Pinball Beta.
(Or Luigi Cookie Pinball has the right File, and Donkey_Course = Waluigi Pinball Beta, but it's one of these Combos.)

Long time ago, somebody got those working, by removing the Pins (WPB), and replacing Bumpers (LCP) from the Bumpers in Waluigi Pinball.

lol ok well thats kinda sucks.   ok so the file im looking for is in anather file?  i know one of the beta courses in mkdstri CW  are in the stadium file like luigi's flipper.  i guess i should say what im doing at this point.

 

basicly im fixing all the beta courses so hevey texture codes arnt needed to access them.  a code will be required but  there simple course slot swap codes.  so no button activators.  so far ive got it about done.  but ive gotten stuck cause i cant acsess the hacked files to get what i need out of them to fix pipe place and split up  (kcl nkm) 

 

small update: got donkey course to load but i didnt have to delete the pin file just staped the bound (bumper file) with the  final version pinball models.  now i kinda know whats causes the issue so i can make a code maybe

 

Thanks for the information btw.


MKGirlism
Posted 2015年01月10日 - 19:11 JST #19476

I'm cutely evil, aren't I?

Führer
8388607 Posts
Split-Up Beach and Pipe Place should even work, without changing KCL/NKM, other than the fact, they're not Textured, so I don't understand why you need to fix those.

SGC
Posted 2015年01月10日 - 23:52 JST #19479



Members
185 Posts

If your curious wario2 fixed the beta flippers so that they work in the final version of the game on a real DS. The waluigi pinball beta bounds work for me on a real DS, but for some reason Nintendo replaced luigi course's original bounds with the ones found in waluigi pinball beta. If you want the pin object to work just replace each pin with the beachtree1 object then rename the pin1 model to BeachTree1 and it should work.


UltimateARhacker
Posted 2015年01月11日 - 6:11 JST #19488



Moderator
220 Posts

Split-Up Beach and Pipe Place should even work, without changing KCL/NKM, other than the fact, they're not Textured, so I don't understand why you need to fix those.

yeah i know. i just want the respawns to work and not crash is all.


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