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UltimateARhacker
Posted 2015年02月01日 - 18:49 JST #19838



Moderator
220 Posts

turns out the mkds demo you can drag blue shells without codes which means mkds could have had draggable blue shells.  i made a code the re enables this in the final version awile ago.  i just didnt know it was native in the demo version.

 

draggable blue shell 2.0
220fcb30 00000000

 

pre_1422783890__fast.jpg


N64 Arctus
Posted 2015年02月01日 - 18:55 JST #19840



Members
635 Posts

That blue shell property is similar to how blue shells were in MK64 and MKSC, maybe the blue shells in MKDS were originally going to move along the ground back during development or something. O_O 


pabloh&g
Posted 2015年02月01日 - 19:40 JST #19841

On 26/09/2014, at 9:25 pm, Yamilla Hoshi wrote:> ????

Members
167 Posts

Interesting, post it in The cutting room floor.


MKGirlism
Posted 2015年02月01日 - 19:57 JST #19845

I'm cutely evil, aren't I?

Führer
8388607 Posts
Even I didn't know, there was something like a draggable Blue Shell, in MKDSB.

UltimateARhacker
Posted 2015年02月01日 - 21:24 JST #19850



Moderator
220 Posts

Even I didn't know, there was something like a draggable Blue Shell, in MKDSB.

Funny story about that.  i discovered it by accident when testing a few codes out.  but i didnt relize what happned till the next day   it went right over my head  and took awile to sink in lol.


SGC
Posted 2015年02月02日 - 1:05 JST #19852



Members
185 Posts

That's pretty cool! It just gos to show mkdsb has alot of thing hidden.


Haruhi Ermiiworth
Posted 2015年02月02日 - 1:37 JST #19853

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

MKDSB didn't have Blue Shell either.


MKGirlism
Posted 2015年02月02日 - 2:07 JST #19854

I'm cutely evil, aren't I?

Führer
8388607 Posts

MKDSB didn't have Blue Shell either.

No? Then explain me, how I could be hit by a Blue Shell, in MKDSB, so often...

Haruhi Ermiiworth
Posted 2015年02月02日 - 2:38 JST #19855

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

Hmm I thought it wasn't functional in the beta... But yeah, now that you reminded me it, even MKI had blue shells XD


Yoshi64
Posted 2015年02月03日 - 12:04 JST #19868



Members
62 Posts

Think that was weird , the original 2003 Build1 (everyone has build2) the roulette box was in the middle and there were no sparks form drifting along with a speedometer. The lap counter was on the bottom though D:


Yoshi64
Posted 2015年02月03日 - 20:09 JST #19872



Members
62 Posts

Is  a glitch? Another element ?


UltimateARhacker
Posted 2015年02月08日 - 7:01 JST #19946



Moderator
220 Posts

Is  a glitch? Another element ?

glitch.  speaking of glitches i was hacking mkds beta and when id finish a race a weird message came up due to a code.  it said error cpus are currently in controll you must reset  or somthing weird like that


Yoshi64
Posted 2015年02月09日 - 5:48 JST #19974



Members
62 Posts

glitch.  speaking of glitches i was hacking mkds beta and when id finish a race a weird message came up due to a code.  it said error cpus are currently in controll you must reset  or somthing weird like that

That sounds bad


Mega Koopa X
Posted 2015年02月09日 - 6:42 JST #19975



Members
78 Posts

glitch.  speaking of glitches i was hacking mkds beta and when id finish a race a weird message came up due to a code.  it said error cpus are currently in controll you must reset  or somthing weird like that

Thats's 2spooky4me

UltimateARhacker
Posted 2015年02月14日 - 9:54 JST #20057



Moderator
220 Posts

ill see if i can get it to happen again and ill take a screen.


Wingcapman Eleven
Posted 2015年06月22日 - 4:31 JST #21371



Members
10 Posts

Draggable mighty friends, yes! That's pretty coolish. Do they also explode like draggable Bob-Ombs if someone hits it??


N64 Arctus
Posted 2015年06月22日 - 4:38 JST #21372



Members
635 Posts

I wonder if it would be possible to patch this code to MKDS using DSATM, so that they drag whenever you want.

 

Edit:

Okay, so patching the code to the rom doesn't work. :annoy:


Yoshi64
Posted 2015年06月23日 - 1:51 JST #21381



Members
62 Posts

Draggable mighty friends, yes! That's pretty coolish. Do they also explode like draggable Bob-Ombs if someone hits it??


I think its like MKSC and MK64 where it could keep hitting when dragged or its just a texture, no data loaded

Wingcapman Eleven
Posted 2015年06月23日 - 1:57 JST #21382



Members
10 Posts

I think its like MKSC and MK64 where it could keep hitting when dragged or its just a texture, no data loaded

If you use a Draggable Blue Shell code in Mario Kart Wii, then it acts like a Bob-Omb. I've just been wondering. Would be silly to just disappear like a banana behind you or something. xD


Haruhi Ermiiworth
Posted 2015年06月23日 - 2:52 JST #21384

ERLLUMINATII CONFIRMED

Moderator
9234 Posts

I wonder if it would be possible to patch this code to MKDS using DSATM, so that they drag whenever you want.

 

Edit:

Okay, so patching the code to the rom doesn't work. :annoy:

._. It won't work since they're different ROMs!


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