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SGC
Posted 2015年02月09日 - 9:20 JST #19979



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185 Posts

Upon further investgation of the N64 Bowser Castle model I have uncovered another clue to why the models polygon counts are so high. It's because the current tool used to rip them has many bugs, glitches, and programming errors, so the models are highly incorrect. There are many crooked incorrectly placed polygons, that have to be fixed by hand and, they are VERY hard to notice. One peace of the model out side of the castle is worth 1200 faces alone. (The one with the boost panel.) This is not only because of the render distance polygons it is also caused by errors in the model ripper that places lines and, polygons incorrectly. Fixing the errors got N64 Bowser Castle down to 1696 faces! But

 there are more errors I must fix.


N64 Arctus
Posted 2015年02月09日 - 10:26 JST #19980



Members
635 Posts

I guess that makes some sense, since the plugin won't even work, no matter what N64 emulator I use, which could be a bug, or that I'm doing something wrong.


Yoshimaster
Posted 2015年02月09日 - 11:20 JST #19981



Members
68 Posts

We seriously need a new way to rip N64 models... I'm sure Yoshi Valley is between 1500 and 2000 faces, rather than the 5000 faces that the tool keeps taking from it...


Gericom
Posted 2015年02月09日 - 15:22 JST #19983

Feature-Length Nut Expansion Pak

Moderator
1377 Posts
The problem is the low poly faces that overlap the high poly faces. Even with EFE I get for the most tracks both faces, but you should be able to remove it.

SGC
Posted 2015年02月09日 - 15:28 JST #19984



Members
185 Posts

I c

 

The problem is the low poly faces that overlap the high poly faces. Even with EFE I get for the most tracks both faces, but you should be able to remove it.

I can't remove them it's like there hidden i don't see any i delete faces and add them back but the polygon count never gose down and why dosen't the modle ripper in efe work, am i doing something wrong?


Gericom
Posted 2015年02月09日 - 15:31 JST #19985

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

I c
 

I can't remove them it's like there hidden i don't see any i delete faces and add them back but the polygon count never gose down and why dosen't the modle ripper in efe work, am i doing something wrong?

It is not fully completed.

SGC
Posted 2015年02月09日 - 15:33 JST #19986



Members
185 Posts

 

It is not fully completed.

 

How long will it take take to complete?


Gericom
Posted 2015年02月09日 - 15:35 JST #19987

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

How long will it take take to complete?


I just need to make a dialog for it.

SGC
Posted 2015年02月09日 - 15:38 JST #19988



Members
185 Posts

 

I just need to make a dialog for it.

What's a dialog?


N64 Arctus
Posted 2015年02月09日 - 20:37 JST #19989



Members
635 Posts

What's a dialog?

I think a dialog is supposed to be anything to do with an interface.


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