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UltimateARhacker
Posted 2015年03月03日 - 18:18 JST #20215



Moderator
220 Posts

finally figured out how to fix the pin objects.  and yes i know porter_hacks_w2  posted a fix but i tried it with efe and cm and it didnt work for me.  ill see if i can fix the dram object next  (slots)  first i got some testing to do.  after that my hack will be complete.  (for the most part)

 

pre_1425373981__untitleddd.png


Wario2_CBP6
Posted 2015年03月03日 - 22:28 JST #20216



Members
221 Posts
I use MKDSCE for swap the files and works, try with MKDSCM/CE, and for the dram object, I think you have to edit the arm9 to make the collision (but im not sure).
And, one question, your hack is a MKDSBeta in the Final or something?

UltimateARhacker
Posted 2015年03月04日 - 5:05 JST #20220



Moderator
220 Posts

I use MKDSCE for swap the files and works, try with MKDSCM/CE, and for the dram object, I think you have to edit the arm9 to make the collision (but im not sure).
And, one question, your hack is a MKDSBeta in the Final or something?

yes i used mkds course modifier for you'res.  and this is for the final version


pabloh&g
Posted 2015年03月04日 - 5:31 JST #20221

On 26/09/2014, at 9:25 pm, Yamilla Hoshi wrote:> ????

Members
167 Posts

For the collision use the pole collision object. I can't tell you the ID, because mkdscm CRASHES WHILE OPENING A NKM. Search it in the ID list


MKGirlism
Posted 2015年03月04日 - 5:32 JST #20222

I'm cutely evil, aren't I?

Führer
8388607 Posts
Why would you want to see a KCL ID, inside an NKM?
I mean, these 2 are unrelated!
Well, sort of...

UltimateARhacker
Posted 2015年03月04日 - 17:08 JST #20225



Moderator
220 Posts

For the collision use the pole collision object. I can't tell you the ID, because mkdscm CRASHES WHILE OPENING A NKM. Search it in the ID list

Thanks i already got it.


pabloh&g
Posted 2015年03月04日 - 23:40 JST #20228

On 26/09/2014, at 9:25 pm, Yamilla Hoshi wrote:> ????

Members
167 Posts

Why would you want to see a KCL ID, inside an NKM?
I mean, these 2 are unrelated!
Well, sort of...

I said pole collision object, not KCL ID. And I meant the object ID.


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