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UltimateARhacker
Posted 2015年03月04日 - 22:14 JST #20227



Moderator
220 Posts

Yay the waluigi beta slots don't look like spinning donuts anymore on the final lol.  still trying to figure out a way to get solidness back.  i have an idea but im not sure it it will work.

in fact everything is fix on the beta final now.  pins, correct bound texture,  animated textures on stage.  and the dram slots.

 

pre_1425474749__mario_kart_ds_no_300cc_f

 

Sorry if im spamming. i don't mean too.


pabloh&g
Posted 2015年03月04日 - 23:41 JST #20229

On 26/09/2014, at 9:25 pm, Yamilla Hoshi wrote:> ????

Members
167 Posts

Try using the Bowser castle spinning cylynder, with a blank model and a modyfed size.


Mega Koopa X
Posted 2015年03月05日 - 0:04 JST #20230



Members
78 Posts

Try using the Bowser castle spinning cylynder, with a blank model and a modyfed size.

 

that's a good idea


UltimateARhacker
Posted 2015年03月05日 - 4:29 JST #20232



Moderator
220 Posts

Try using the Bowser castle spinning cylynder, with a blank model and a modyfed size.

ill try the test gear first.


UltimateARhacker
Posted 2015年03月05日 - 14:41 JST #20234



Moderator
220 Posts

fixed the solidness on the Dram.  got a few more lose ends to tie up and it will be finished and ready  for release


SGC
Posted 2015年03月05日 - 16:21 JST #20238



Members
185 Posts

fixed the solidness on the Dram.  got a few more lose ends to tie up and it will be finished and ready  for release

How do you do these things?


UltimateARhacker
Posted 2015年03月05日 - 17:10 JST #20239



Moderator
220 Posts

How do you do these things?

determination mainly.  and trial and error.


UltimateARhacker
Posted 2015年03月05日 - 17:24 JST #20240



Moderator
220 Posts

Small drawback...  the extra object that i put in to give a solid appearance is causing the game to lag a little  when cpus are present. its lagging due to all the objects loaded on screen. so im going to plan b  find a way to re enable the solidness on the dram object through codes.  plan c would be to remove a few pin objects  (some of the ones off to the side that aren't very noticeable to free up ram)


UltimateARhacker
Posted 2015年03月06日 - 6:06 JST #20251



Moderator
220 Posts

plan b failed asm code data to make is solid doesnt exist on the final. moving to plan C


UltimateARhacker
Posted 2015年03月06日 - 13:21 JST #20257



Moderator
220 Posts

Welp plan c failed too...  there just to many moving objects on the course so im going to just release 2 versions.  one with the test gear and one with out.  plan d is to have a stationary object in place  but there are no stationary cylinder objects in mkds...


MKGirlism
Posted 2015年03月06日 - 15:37 JST #20260

I'm cutely evil, aren't I?

Führer
8388607 Posts
I hope, it won't take until Plan Z.

UltimateARhacker
Posted 2015年03月06日 - 21:28 JST #20263



Moderator
220 Posts

I hope, it won't take until Plan Z.

Plan Z?  no im not as evil as plankton.  besides i dont like plan Z  its lemon scented... i hate lemons. :P

 

plan D might not work if there isnt a way to set road values on an object  i already have a plan E lol. plan E is guaranteed.


UltimateARhacker
Posted 2015年04月10日 - 20:43 JST #20688



Moderator
220 Posts

its finished!  have fun!

http://www.dshack.org/forum/index.php?/files/file/363-waluigi-pinball-beta-course/

 

ill post the rest of the individual fixed betas later. im going to bed.  or you can wait anather few hours i have a full rom hack posted in the description on the video uploading right now.  i cant post the link here  cause  the rom acts like a retail rom  just with the beta courses fixed and a few other tweaks to the game coding and music.


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