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N64 Arctus
Posted 2015年03月06日 - 13:22 JST #20258



Members
635 Posts

This is one of the problems I've encountered while making the nkm for Slanted Turn Test Course. For what ever reason, the car spawns under the course and drives wherever it wants, even though I set the height of the route and the height of the car to be at the regular course height.

 

https://www.youtube.com/watch?v=yFDJjdkkfwA&feature=youtu.be


SGC
Posted 2015年03月06日 - 14:59 JST #20259



Members
185 Posts

The car is self-aware! you need to find a way to get inside the MKDS universe and stop the car before it starts a DS uprising!


BlackYoshi485
Posted 2015年03月06日 - 19:05 JST #20261

No, YOU think 485 times, before you say something.

Banned
254 Posts

[s]THAT CAR IS POSSESED! LETS CALL LUIGI![/s]

strange... the car made something very strange, maybe it's some thing beta!


UltimateARhacker
Posted 2015年03月06日 - 20:36 JST #20262



Moderator
220 Posts

ive found certain object dont work right  for some reason  with nkm editor.


N64 Arctus
Posted 2015年03月06日 - 21:31 JST #20264



Members
635 Posts

strange... the car made something very strange, maybe it's some thing beta!

What do you mean? The car I used had the same settings as a car on GCN Mushroom Bridge.

 

 

ive found certain object dont work right  for some reason  with nkm editor.

I'm not even sure why this doesn't work, I mean, even putting the course on either the Shroom Ridge or GCN Mushroom Bridge slot seems to crash the game.

 

The car is self-aware! you need to find a way to get inside the MKDS universe and stop the car before it starts a DS uprising!

I would like a serious answer... :annoy:


UltimateARhacker
Posted 2015年03月06日 - 21:36 JST #20265



Moderator
220 Posts

Oh?  i thought you made a custom route.  i have no idea.  im still learning this crap.  im just saying making changes with in the nkm files has negetive effects or no effect at all. sometimes.


N64 Arctus
Posted 2015年03月06日 - 21:39 JST #20266



Members
635 Posts

Oh?  i thought you made a custom route.  i have no idea.  im still learning this crap.  im just saying making changes with in the nkm files has negetive effects or no effect at all. sometimes.

I did make a basic circle route that was on the actual level but not under it, and the cars refuse to follow it, and by same settings, I meant same set of parameters or Unknowns.


Gericom
Posted 2015年03月06日 - 22:03 JST #20267

Feature-Length Nut Expansion Pak

Moderator
1377 Posts

I did make a basic circle route that was on the actual level but not under it, and the cars refuse to follow it, and by same settings, I meant same set of parameters or Unknowns.

The parameters set the nr of points to follow and where to start on the route. Did you set them correctly?

N64 Arctus
Posted 2015年03月06日 - 22:12 JST #20268



Members
635 Posts

The parameters set the nr of points to follow and where to start on the route. Did you set them correctly?

I mean, the settings on the car. And I'm pretty sure that I set the route correctly, I mean, I got a Chain Chomp to work correctly on the actual level. Here is are a couple of screenshots of the nkm.

 

http://www.dshack.org/forum/uploads/imgs/pre_1425647470__nkm_1.png

 

http://www.dshack.org/forum/uploads/imgs/pre_1425647496__nkm_2.png

 

http://www.dshack.org/forum/uploads/imgs/pre_1425647523__nkm_3.png

 

http://www.dshack.org/forum/uploads/imgs/pre_1425647543__nkm_4.png


pabloh&g
Posted 2015年03月06日 - 22:51 JST #20269

On 26/09/2014, at 9:25 pm, Yamilla Hoshi wrote:> ????

Members
167 Posts

Use MKDS CM You can see the uknown parameter values. One is for the start POIT, other for the colour, and other for the number of poits. I don't remember which one is.


N64 Arctus
Posted 2015年03月06日 - 22:57 JST #20270



Members
635 Posts

Use MKDS CM You can see the uknown parameter values. One is for the start POIT, other for the colour, and other for the number of poits. I don't remember which one is.

I am using MKDSCM, but I did not know that at first.


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