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PotatoesAreUs
Posted 2010年01月17日 - 20:00 JST #187

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I have taken "course_model.nsbmd", "course_model.nsbta" and "course_model_V.nsbmd" from "rainbow_course" and replaced them with "course_model.nsbmd" from "test1_course" because "course_collision.kcl" and "course_map.nkm" from "test1_course" don't load. I then packed the new "rainbow_course" into a CARC file, and loaded it on my R4i. The course model from test1_course loads, without textures with the background just blue-ness, and the collision is slightly different, i.e. You are driving in mid air sometimes, and through the track at others. You can, however, follow where you are going by watching the bottom screen.
I then thought to myself, "Hang on, the collision is different". I then remembered seeing MKDasher's custom track on Mario Kart Wii, "SNES Bowser Castle 2". So I thought, MKDasher must know about course collision, so he might be able to edit it!"
If he can, then someone add textures, then we would have ourselves a fully working test1_course!

MKGirlism
Posted 2010年01月17日 - 23:10 JST #188

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Congrats on the discovery!
I'll try it later, thought.
Also, I'll ask him about it when he comes online on MSN.

PotatoesAreUs
Posted 2010年01月19日 - 2:28 JST #189

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[quote name='ヤミホシ' date='17 January 2010 - 02:10 PM' timestamp='1263737422' post='188']
Congrats on the discovery!
I'll try it later, thought.
Also, I'll ask him about it when he comes online on MSN.
[/quote]
Yeah, I just asked him on his YouTube channel. He checks that often.

MKGirlism
Posted 2010年01月19日 - 5:27 JST #192

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Lol, and I didn't get any answer.

NeoWynaut
Posted 2010年01月19日 - 5:33 JST #194

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WHAT?!
You did?!
AWESUM!

mkdasher
Posted 2010年01月22日 - 2:31 JST #199

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Sorry for haven't posted before, I've been too much busy.

I don't know nearly anything about .nkm files, I used a wii editor to make the course in Mario Kart Wii (program is SZS Modifier, you can find it fast in google). The program, when you insert a model to the track, it builds the kcl itself, so i don't have any clue of how it works.

The only thing I know is that Wii .kcl files are similar to nds files, but you can't import a wii file to nds or nds to wii.
The program can't read NDS .kcl files btw.

PotatoesAreUs
Posted 2010年01月22日 - 3:57 JST #200

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Ah. There we have a problem. If someone makes a "KCL Modifier", then it will be solved.

MKGirlism
Posted 2010年01月22日 - 6:32 JST #204

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I'm currently busy with starting to learn C (GTK+) programming.
But if I was able to make it, it would only natively run on Linux.
And for Windows users, there's a program called "andLinux", which lets you run any Linux program on Windows. :-P

PotatoesAreUs
Posted 2010年01月23日 - 23:58 JST #208

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First of all, I've only ever HEARD of Linux, but not used it. I don't know what it does...
And also, When you said "If I was able to make it", what do you mean by "it"?

MKGirlism
Posted 2010年01月24日 - 5:07 JST #210

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[quote name='Spyrosbiggestfan5678' date='23 January 2010 - 03:58 PM' timestamp='1264258715' post='208']
First of all, I've only ever HEARD of Linux, but not used it. I don't know what it does...
[/quote]
Linux is a free Operating System for computers, which is completely virus proof.
[quote name='Spyrosbiggestfan5678' date='23 January 2010 - 03:58 PM' timestamp='1264258715' post='208']
And also, When you said "If I was able to make it", what do you mean by "it"?
[/quote]
[quote name='Spyrosbiggestfan5678' date='21 January 2010 - 07:57 PM' timestamp='1264100249' post='200']
"KCL Modifier"
[/quote]

PotatoesAreUs
Posted 2010年02月22日 - 21:44 JST #329

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Hey, now I know how to do the texture hack, maybe I could add textures to test1_course.

Edit: It works!
Now to sort out the collision, which still isn't possible.
Maybe it's possible with a hex editor.

jimbo390
Posted 2010年04月15日 - 7:21 JST #595



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hey i found why the stage dosent load when you put the original nkm file. It's because there are missing files in the MapObj folder, but i was able to fix the nkm file by changing the item values, so i changed thoses missing object into item boxes and now the track load without crashing but what i found is that is not supposed to be rainbow road beta but a little track, the course_model.nsbmd dosen't fit with collision and nkm

heres a image of the bots path on the minimap:


if someone know if that track exist in any of the MK games, please tell me i want to know!
EDIT: a better image or the track:

PotatoesAreUs
Posted 2010年04月15日 - 8:30 JST #596

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So it now loads?

jimbo390
Posted 2010年04月15日 - 9:04 JST #597



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Yes it load with all default files (with the fixed original course_map.nkm file) but like i said the collision and the nkm file (path that the bots follow) dosen't fit with the rainbow road model in the narc file, like if nintendo removed the original model of this test course and put the rainbow road model instead. They also removed some objects file in MapObj folder (thats why it dosen't load with the ¨non-modified¨ course_map.nkm file)

PotatoesAreUs
Posted 2010年04月15日 - 9:37 JST #598

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Cool. Give me a tutorial on how to do it, then I'll try it out.
Someone will now have to edit the course_model file.

jimbo390
Posted 2010年04月15日 - 10:17 JST #600



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ouch its hard to me for explain because im not super good in english but ill try, open course_map.nkm in a hex editor, search for OBJI and after go to 40 bytes after OBJI and you will see something like that: e.yy . in hex its 65 00 ff ff (thats the value of the item box), you can see it every 56 bytes but at some point instead of be written e.yy it will be something  Ê... in hex ca 00 00 00 so what you have to do is to change this value by 65 00 ff ff and and change the others values at every 56 bytes to 65 00 ff ff until you will see PATH so all values after 56 bytes of the first one to the last one should be 65 00 ff ff after save and load the track sorry if its hard to understand its the best i can do for now, if you want i can send you the modified file too... for the course_model file maybe ill try to see how they work after I know how nkm files work (thats what i am doing now i know how to move some objects but i want to know how to add respawn positions for the beta tracks that dosen't have one)

MKGirlism
Posted 2010年04月15日 - 16:30 JST #605

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Yeah, it didn't look logical to make a modified version of Rainbow Road as a test track, thought.
[s]But could you share the things you've done step by step (in some simpler looking text)?[/s]

Edit:
Now I understand.
So this track uses a wrong model?
Then a reconstruction of the model could be something good, I think?
I can test it myself as near as Saturday evening (in Amsterdam time).
But the model which is included isn't identical to Rainbow Road.
Comparison:
[media]http://www.youtube.com/watch?v=H3yD9p2OetA[/media] [media]http://www.youtube.com/watch?v=iVkrhhv17ew[/media]

Edit 2:
I've added the posts on the [url="http://www.mariokartcw.org"]Mario Kart CW site[/url].

Mac
Posted 2010年04月16日 - 0:06 JST #607



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Both have test1 bottom maps...

jimbo390
Posted 2010年04月16日 - 1:43 JST #609



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since the original model of this track is not present in the game (i think), the only thing to do is to make a new one. Im trying to figure out what are thoses missing objects, by checking objects id values in other courses nkm files to see if some of them matches with the ones in test1 nkm file.

MKGirlism
Posted 2010年04月16日 - 4:49 JST #612

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[quote name='Mac' date='15 April 2010 - 05:06 PM' timestamp='1271343993' post='607']
Both have test1 bottom maps...
[/quote]
No, they're from Rainbow Road.

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